km od začátku : 0006
Run in with the Zombie
Our adventure begins with Mystery Inc. returning from a fishing trip. Fred takes the Mystery Machine through a swamp in the dead of night. They ask a lone stranger standing on the side of the road for directions. As Shaggy rolls down his window, he notices the man’s hunched posture, his green skin, his red eyes, his inability to respond with anything other than ‘uugghhh, guughh’. A zombie! Zoinks!
km od začátku : 0011
A Zombie and a Witch
The gang arrives at the town of Swamp’s End, they notice that it’s deserted. They go to the General Store, run by a man named Zeke. Fred asks what happened to the town and hears from him a spine-chilling tale: a while ago, when Zeke and his partner Zeb were frog hunting in the swamp, they came across a cackling witch conducting a ritual, creating a hulking, brainwashed zombie. Jinkies!
km od začátku : 0037
Hunt for the Witch
Shaggy and Scoob head to Zeb’s cabin. Here, they make a terrible discovery: a doll in the shape of Zeb, stuck with pins. Zoinks! A voodoo Doll! Scooby and Shaggy rush back to the gang and they all make their way to the Witch’s shack. Suddenly, the Witch appears in a puff of smoke. Flourishing her bony witchy fingers, she casts a spell and vanishes, taking Daphne with her.
km od začátku : 0055
The Chase
The footprints lead the gang to a derelict old riverboat. ‘Let’s split up!’ Fred suggests. Shaggy and Scooby go to explore. A terrified Shaggy and Scoob peek into a box, they see a pair of shoes and attached to them ... a zombie! Yikes! A chase ensues; they are pursued this way and that by the dastardly duo of dangers. Meanwhile, Fred and Velma rescue Daphne and set out to find Shaggy and Scooby.
km od začátku : 0061
Uncovering the Conspiracy
Fleeing from the Witch, Velma, Daphne and Fred find Scoob and Shaggy under a blanket in a boat. What luck! It’s an airboat and the gang escapes. Then, another startling discovery. Scooby throws the anchor down, and it catches onto something. The gang looks to see what they’ve found - an armoured truck - filled with money!
km od začátku : 0068
Capturing a Witch
The villains see the money bags in the swamp and rush towards them, cackling: “Money! Money! Money!”. Suddenly, Shaggy and Scooby jump out of the sacks and the monsters give chase. “Duck!” Fred calls, and a tree branch is released, sweeping the Witch, the Zombie and poor Scooby into a cart. The captured villains are tied up, the sheriff arrives and Velma pulls off their masks - it’s Zeb and Zeke!
km od začátku : 0074
Masks Come Off
Velma puts the clues together: the villains created a story about a witch and a zombie to scare people away so they could use a metal-tipped pole to search for a car filled with money that they hijacked. They perfected their illusion with powder bombs to make it look like they could disappear. And they would’ve gotten away with it too if it wasn’t for these meddlin’ kids!